Quickly, Quietly, Carefully
. . . wherein
Paul Gorman
plays with ideas for old-school fantasy roleplaying games
Wednesday, December 29, 2010
Improved Wilderness Map
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I told myself last night that was going to quit messing with it for a while, but today I couldn't help making significant aesthetic and ...
3 comments:
Tuesday, December 28, 2010
Wilderness map
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Seeing as copies of Outdoor Survival are in short supply these days, I spent a big chunk of today drawing a wilderness hex map for my forth...
Thursday, December 23, 2010
Caves!
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These recently discovered caves in Vietnam are inspirational:
2 comments:
Tuesday, December 21, 2010
I'm still alive
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I haven't abandoned this blog, despite the recent lack of posts. Work has been insanely busy, so I decided to concentrate my scarce free...
Wednesday, November 24, 2010
Treasure type averages
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Although I haven't posted much lately, work on my retro-clone continues. Today I started looking at treasure types. Here's how I g...
2 comments:
Tuesday, November 16, 2010
Missing monsters
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I spent a little time yesterday checking monsters in the d20 SDR. Apart from a handful of spelling variations, all the creatures in Monsters...
Monday, November 15, 2010
Upkeep costs
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James Maliszewski posted about OD&D support and upkeep costs . I had been wondering about the frequency of payments myself, and assumed ...
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