Quickly, Quietly, Carefully

. . . wherein Paul Gorman plays with ideas for old-school fantasy roleplaying games

Wednesday, February 23, 2011

Horror techniques

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I just wanted to point-out Beebo's list of horror techniques , which can provide creative inspiration on those days when you're not ...
3 comments:
Tuesday, February 15, 2011

Monotony of the best power

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I've been reviewing my many lingering draft posts. Though never published at the time, this was one of the first posts I wrote for this ...
2 comments:
Sunday, February 13, 2011

An abandoned lifeboat at world’s end

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Via A Blast from the Past : The unidentified whaler or ship's lifeboat found abandoned on Bouvet Island on 2 April 1964. The boat bore n...
2 comments:
Wednesday, February 9, 2011

Ship speed mechanics

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There are already some cursory ship movement mechanics in various places (Labyrinth Lord and the DMG, for example), but if your campaign is ...
7 comments:
Tuesday, February 8, 2011

Random encounters for sea crawls

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How would a sea crawl work? Sailing from point A to B—even with an accurate map and a skilled navigator—the characters will find more than ...
7 comments:
Monday, February 7, 2011

Isle of Oxuders (Sea of Os'r)

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Here's my first little islet for the Sea of Os'r project . It's called the Isle of Oxuders [PDF] : At high tide, the Isle of the...
8 comments:

Isle of the Oxuders map teaser

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I'll be working late tonight, and won't be able to post the full PDF of my island until I get home. Since the scan is done, though,...
2 comments:
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