Quickly, Quietly, Carefully
. . . wherein
Paul Gorman
plays with ideas for old-school fantasy roleplaying games
Friday, April 15, 2011
M is for Mascaron
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The middle of the alphabet is rich in architectural dungeony things. There are almost as many good M's as L's, like Madhouse, Malt H...
3 comments:
Thursday, April 14, 2011
L is for Library
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There are so many great L things that I could almost do a whole month of them: Laboratory, Labyrinth, Lamp-Post, Lantern of the Dead, Laundr...
4 comments:
Wednesday, April 13, 2011
K is for Kura
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A kura is a Japanese storehouse for valuable things, built to be fireproof. Mundane things like rakes and bicycles would be stored elsewhere...
1 comment:
Tuesday, April 12, 2011
J is for Jacquemart
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A jacquemart (also spelled without the "c") is a brass figure that moves by clockwork. Typically these figures appear in pairs—one...
Monday, April 11, 2011
I is for Infirmary
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In the most general sense, an infirmary is a place for the sick, but a dungeon infirmary bears little resemblance to a modern hospital. Crea...
Saturday, April 9, 2011
H is for Hearse
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I admit that my selection for H is driven more by etymological interest than utility in a dungeon, but a hearse is a fine thing still. Hears...
2 comments:
Friday, April 8, 2011
G is for Ghat
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A ghat is a kind of quay or landing found along rivers in the East, particularly India. Unlike a Western pier, a ghat is a long set of steps...
1 comment:
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