Wednesday, September 29, 2010

Target-20 for 0e

I really like the simplicity and efficiency of Delta's target 20 combat algorithm, but using character level as one of the variables doesn't match the progression shown in the 0e attack matrices. So, I made the table below. I think it works, but let me know if I've missed anything.
0e Target-20 Attacker Bonus Table
A hit occurs when the attacker bonus + target AC + any other modifiers >= 20.
Attacker bonus +1 +2 +3 +5 +6 +7 +8 +9 +10 +11 +13
Fighting- man level 1-3 4-6 7-9 10-12 13-15 16-18
Cleric level 1-4 5-8 9-12 13-16 17-20 21-24
Magic- user level 1-5 6-10 11-15 16-20 21-25 26-30
Monster hit dice 0-1 1 +1 2-3 3-4 4-6 6-8 9-10 11+
For example, a level 8 fighter would have an attack bonus of +6. If he attacked a monster with an AC 2, he would have to roll a 12 or higher to hit (attacker bonus 6 + target AC 2 + d20 >= 20).

Tuesday, September 28, 2010

OD&D attack matrix

Looking at the attack matrix for men on page 19 of Men & Magic, I'm wondering what happens at high levels. The column header "16 & +" seems to indicate that fighting-men never get better than that (e.g.—hitting AC 2 on a roll of 5 or better). Given that fighting men progress in attack ability every three levels and top-out at level 16, what about the other classes? Clerics advance in attack ability every four levels, and magic-users every five levels. Will a magic-user eventually (at level 26) be able to hit AC 2 with a roll of 5 (i.e.—catching-up with the combat abilities of fighting-men, but ten levels later)? Or, does improvement of their combat ability end at level 16, hitting AC 2 with a roll of 10? It looks to me like combat ability for all classes stops improving at level 16; to hit AC 2 fighting men top-out at a roll of 5, while both clerics and magic-users top-out at a roll of 10 to hit AC 2. Do you agree? Or could Men & Magic mean that magic users and clerics are eventually able to hit AC 2 with a roll of 5? EDIT: I initially missed the bit that says "...and at 13th level the Patriarch would get 8 + 2 and fight as a Superhero - the next change in Fighting Capacity coming at 17th level." So... it seems that attacks will continue to get better beyond level 16, yes?

Monday, September 27, 2010

Dungeon geomorphs

As linked by Scott at Huge Ruined Pile, these hand drawn dungeon geomorphs by dysonlogos are inspiring. Dysonlogos says:
[...] my challenge to myself for the next three months is to draw up a 100′ x 100′ dungeon geomorph every day, six per week, and then compile that week’s geomorphs into a single page PDF release every Friday as my Friday Map.
I may have to try my hand at making some geomorphs.

Friday, September 24, 2010

Fantasy doodle Friday

Village in the Dale, as rendered on a 3" x 5" index card:

This image is © Paul Gorman, and licensed under both the OGL 1a and the Creative Commons Attribution License—take your pick. Also available in a print resolution version.

Wednesday, September 22, 2010

My simulacrum game

James at Grognardia posted today about wanting a clone that is closer to the original game. Here's the comment I made to his post, which I figured I might as well repost here by way of an announcement:
I think it's a useful exercise (one that I'm currently about 50% done with myself) for anyone trying to come to grips with OD&D to write their own clone of the three LBB's. Organize it in a way that makes sense to you and your players, but hew as closely as possible to the originals. I've learned a lot by doing this. One of the main problems/decisions is what to do about the ambiguities and omissions in the originals. You must decide whether to preserve those ambiguities or to clarify them. I've settled on mostly preserving the ambiguities, and providing filler for the omissions in an appendix. If my lawyer gives it the thumbs-up, I'll release my clone as a free PDF (along with the LaTeX source files). I encourage everybody interested in this kind of thing to give clone writing a try for themselves. Don't worry about having too many clones around; filtering for the best content is one of the things the internet does well.

Sunday, September 19, 2010

Old school art

This is a couple of years old, but Matt Finch's comments in a Grognardia thread about old school art impressed me enough that I want to mention it here for my own future reference. He says, essentially, that old school D&D art frequently depicts an environment and situation in which archetypal characters (often more roguish than clearly heroic characters) reach a moment of decision—a moment ripe with expectancy and sometimes wry humor. This is not portraiture; you don't see heroes posing for the camera. The art of David Trampier, such as the original 1978 cover of the first edition Players Handbook, exemplifies these criteria.

Friday, September 17, 2010

Fantasy doodle Friday

Afternoon doodle on the back of a business card:

This image is © Paul Gorman, and licensed under both the OGL 1a and the Creative Commons Attribution License—take your pick. Also available in a print resolution version.