Monday, October 18, 2010

The magic sword Dachmikek

Dachmikek
+1, +2 versus goblins, hobgoblins, and bugbears
Lawful; INT 7; empathic; Egoism 1 (leads user past better weapons)
One primary power: detect gems

When wielded, this sword will cause a tingling sensation in the user's arm when it comes within 60' of a previously undetected gem. Within 10' of the gem, it will cause euphoria to the extent that the user must save versus Stone or become overexcited (-3 AC and -3 to hit). If the saving throw is failed, the character may attempt to save again on each subsequent turn to end the effect. On the blade of the sword is its name, and an unlabeled map, which appears to show a mountain stronghold. These markings are not inscribed or etched into the blade; they are drawn by veins of carbon which run through the entire thickness of the steel.

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