Wednesday, August 17, 2011

Trimming the spell lists

Roger of Roles, Rules and Rolls asked what the magic-user spell list should include if limited to six first level spells and three spells of higher levels. I made my picks, and I think you could have an interesting game within these constraints.

1st Level:
1. Charm Person
2. Detect Magic
3. Hold Portal
4. Light
5. Shield
6. Sleep

2nd Level:
1. ESP
2. Invisibility
3. Knock

3rd Level:
1. Dispel Magic
2. Fireball
3. Fly

4th Level:
1. Charm Monster
2. Polymorph Other
3. Remove Curse

5th Level:
1. Animate Dead
2. Contact Other Plane
3. Teleport

6th Level:
1. Geas
2. Enchant Item
2. Reincarnation or Stone to Flesh

7th Level
1. Cacodemon
2. Limited Wish
3. Simulacrum

8th Level
1. Mass Charm
2. Permanency
3. Symbol

9th Level
1. Prismatic Sphere
2. Shape Change
3. Time Stop

2 comments:

  1. My instincts for 6th level is to drop Reincarnation and keep Stone to Flesh. Magic users can afford to leave variants of Raise Dead to clerics but in a world where medusae, basilisks and cockatrices wander about, any one of them could petrify entire villages or regiments. Stone to Flesh is necessary to counteract such monsters. Just my opinion.

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  2. I agree Stone to Flesh is mechanically necessary.

    Reincarnations is fun though—particularly if you use a list more eccentric than the standard one. I don't know if I'd want to play in a world where there wasn't some chance of being reincarnated as a gorilla.

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