There's only three days left in Raggi's ambitious Grand Adventure Campaign kickstarter. Jeff Rients' adventure has funded, but there are still some promising projects that haven't. I'd particularly like to see Vincent Baker's adventure get funded. Baker is the Forge dude who wrote Dogs in the Vinyard, the Morman gunfighter RPG with a novel poker bidding resolution mechanic. I'd love to see his take on a Vancian wizard's tower adventure, and his subsystem for tower generation.
Orphone of the Three Visions is a wizardess of restless and fitful ambition, so often seen in city market and bazaar, paced always by her velvet half-human servant and bodyguard Ioma. For decades she has kept her seclusium unassailable upon an island of three concentric gardens in the Cove of Bar's Toll, working her magics, pursuing her grandizement and mastery, forbidding all to come. Now she has ventured into the subrealm Paume, for reasons of curiosity, provocation or entrapment, and has neither returned nor left any remnant impulse of her will. Even loyal Ioma has departed for other employment.
So her seclusium stands, not vacant, but vulnerable. The wise have not yet approached it, but cast greedy and speculative looks. Who will be the first to venture an incursion? What will they find within?
The Seclusium of Orphone of the Three Visions: a system for creating an original wizard's seclusium to fit into your own game's world, campaign and level, inspired by the iconic work of Jack Vance, with notes on tone and technique, including Orphone's Seclusium itself as a complete and playable example.