Behold the Go First dice, which are fair four-way initiative dice that never result in a tie. They're 12-siders numbered:
Die 1: 1, 8, 11, 14, 19, 22, 27, 30, 35, 38, 41, 48
Die 2: 2, 7, 10, 15, 18, 23, 26, 31, 34, 39, 42, 47
Die 3: 3, 6, 12, 13, 17, 24, 25, 32, 36, 37, 43, 46
Die 4: 4, 5, 9, 16, 20, 21, 28, 29, 33, 40, 44, 45
Neat. The dice are for sale now.
It looks like the same guy has a dice die:
I've been running Faerie Wood, which uses d12 for initiative. Rolling dodecahedra is always a pleasure and those "no tie" dice look like fun.
ReplyDeleteThe "dice die" would be useful for Carcosa, I suppose, if you were using Geoffrey's optional dice conventions, although you'd have to reroll the d20 result. Or maybe make the d20 result = "player's choice"/"DM's choice" depending on who rolled. That could stir things up quite a bit, I would imagine.