Monday, June 9, 2014

More Micro Generator Examples

(This is a follow-up to my previous post on the topic. To see all the examples in a slightly more readable format, click here.)

Magic Item Type Example

Here we have the classic Magic Item Type selection table from page 23 of Monsters & Treasure.

The Code for Magic Item Type

This script selects items from a table that has one result for a range of rolls. The list syntax is slightly different than we've seen. It's a list that contains lists.

<script>
function getMagicItemType() {
    var magicItemTypesTable = [
        [20, "Swords"],
        [15, "Armor"],
        [5, "Misc. Weapons"],
        [25, "Potions"],
        [20, "Scrolls"],
        [5, "Rings"],
        [5, "Wands/Staves"],
        [5, "Misc. Magic"]
    ];
    function randomTableValue(table) {
        // How large is this table? What's the maximum roll? d12, d100, or what?
        var max = 0;
        for (var i = 0; i < table.length; i++) {
            max = max + table[i][0];
        }
        var roll = Math.floor(Math.random() * max) + 1;
        // Find our roll result in the table:
        var countUpToRoll = 0;
        for (var i = 0; i < table.length; i++) {
            if (roll <= table[i][0] + countUpToRoll) {
                return "d" + max + " = " + roll + ": " + table[i][1];
            } else {
                countUpToRoll = countUpToRoll + table[i][0];
            }
        }
    }
    var itemType = document.getElementById("magicitemtype");
    itemType.innerHTML = randomTableValue(magicItemTypesTable);
}
</script>
<div>
<button onclick="getMagicItemType();">Roll Magic Item Type</button>
<span id="magicitemtype"></span>
</div>

Arena Fighter Name Generator

We can slightly vary the generated content with randomness and conditional execution.

Math.random() returns a value between 0 and 1.

<script>
function arenaFighterName() {
    function arnd(a) {
        // Return random element of array a.
        var i = Math.floor(Math.random() * (a.length));
        if (typeof a[i] === 'function') {
            return a[i]();
        }
        return a[i];
    }
    function namePart1() {
        return arnd([
            "Al", "En", "Ro", "Fel", "Ston", "Hal", "Jo", "Nel", "Ve", "Ga"
        ]) + arnd([
            "rick", "bert", "wick", "thor", "ky", "son", "frey", "sley", "gil"
        ]);
    }
    function namePart2() {
        var x = Math.random();
        if (x < 0.25) {
            return "the " + arnd([
                "Brave", "Bloody", "Bold", "Cruel", "Clever", "Cunning",
                "Indomitable", "Destroyer", "Quick", "Heartless", "Sly"
            ]);
        } else if (x < 0.5) {
            return "of " + arnd([
                "Green", "New", "River", "Dun", "Lun", "North", "Wolver",
                "Tam", "Chapel", "Wit", "Bran", "Mor", "Ep", "Grims", "Gos"
            ]) + arnd([
                "thorpe", "by", "ford", "bury", "ham", "shire", "ton", "don",
                "ly", "field", "beck", "gate", "well", "holme", "wick", "port"
            ]);
        } else if (x < 0.75) {
            return namePart1();
        } else {
            return "";
        }
    }
    var name = namePart1() + " " + namePart2();
    var outputSpan = document.getElementById("arenafightername");
    outputSpan.innerHTML = name;
}
</script>
<div>
<button onclick="arenaFighterName();">Arena Fighter Name</button>
<span id="arenafightername"></span>
</div>

Dynamically Chosen and Arranged Images (Geomorphs!)

We can play with images as well as text.


<script>
function shuffleGeomorphs() {
    function arnd(a) {
        // Return random element of array a.
        var i = Math.floor(Math.random() * (a.length));
        if (typeof a[i] === 'function') {
            return a[i]();
        }   
        return a[i];
    }
    var geomorphImages = [
        "img/g01.png",
        "img/g02.png",
        "img/g03.png",
        "img/g04.png",
        "img/g05.png",
        "img/g06.png",
        "img/g07.png",
        "img/g08.png",
    ];
    var imageOutputs = document.getElementById('geomorphgrid').childNodes;
    for(var i = 0; i < imageOutputs.length; i++) {
        imageOutputs[i].src = arnd(geomorphImages);
    }
}
</script>
<button onclick="shuffleGeomorphs();">Shuffle Geomorphs</button>
<div id="geomorphgrid">
<img src="img/g00.png">
<img src="img/g00.png">
<img src="img/g00.png">
<br>
<img src="img/g00.png">
<img src="img/g00.png">
<img src="img/g00.png">
</div>

3 comments:

  1. Great examples again.
    How and where are the geomorphs stored before they are shown?

    ReplyDelete
  2. The image files would have to be stored on the web at a know URL, so the actual items in the geomorphImages array might look like "https://farm6.staticflickr.com/5306/5669546361_c08f1517d8_s.jpg".

    ReplyDelete
    Replies
    1. okay thanks, should have realized but for some reason my brain wasn't clicking on it correctly.

      Delete

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