Monday, August 23, 2010

Abilities for general task resolution (2/2)

Yesterday, I wrote about a mechanic I found in the Ready Ref Sheets for resolving extraordinary character actions. If, instead of using the uniform distribution of a d100, you use bell curve probabilities by adding d6's, you can tune the odds without resorting to +/- bonuses. Higher ability scores are relatively more helpful with this method, and you can use the mechanic to resolve both ordinary and extraordinary actions.
9121518
2d683.3%100%100%100%
3d637.5%74.1%95.4%100%
4d69.7%33.6%66.4%90.3%
5d61.6%9.8%30.5%60%
6d60.18%2%9.7%27.9%
7d60.01%0.3%2.2%9.4%
8d60%0.03%0.38%2.4%
A fighter with a 15 strength want to roll back a large boulder. The referee decides that it's a quite difficult task, so the player must roll under his strength using 6d6. However, if the character spends a turn digging dirt from under one side of the boulder, the referee can let him roll 5d6 for his next attempt.

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