Wednesday, August 18, 2010
Wandering monsters: frequency and uniqueness
In the comments to a Grognardia post about wandering monsters, Wayne Rossi described his wandering monster method, which I thought interesting enough to repeat here. Create a custom wandering monster table for each area. Check for wandering monsters every turn (presumably with a 1 in 6 chance of encountering a wandering monster). If a monster is encountered and killed, cross it off your wandering monster table. If that number on the table is rerolled later, treat it as no wandering monster encountered. However, if a party flees from or otherwise fails to kill a monster, that particular monster is still wandering around the dungeon. It will remember the PC's if encountered later. The only downside I see with this method (and I'm not sure it's a problem) is that the probability of encountering a wandering monster would drop over time, as the table is depleted.