. . . wherein Paul Gorman plays with ideas for old-school fantasy roleplaying games
Wednesday, November 24, 2010
Treasure type averages
Although I haven't posted much lately, work on my retro-clone continues. Today I started looking at treasure types. Here's how I got the averages in the table below. Take the gold in treasure type E as an example. Page 22 of Monsters & Treasure lists it as "1-8: 25%". So, I assumed that the average roll would be 4, giving 4000 GP. Those gold pieces would only be found 25% of the time, so that 4000 GP is reduced to 1000 GP. I did the same for copper and silver, and added them to the GP value.