![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi99obeAxwn3k6aqF2KMuAQnAiRgUjST30R1hyphenhyphenCacsseusvTq4OUa3sYlNtiG5raP5R6sKQrAnHvdM5RQLjOQbmmEb2Hw1Gh7TWIpS7lnn0yqtBwH-pBIxSonrHkKTFv_GpL_bHnKTKpGMP/s400/improved_wilderness_map.png)
Wednesday, December 29, 2010
Improved Wilderness Map
I told myself last night that was going to quit messing with it for a while, but today I couldn't help making significant aesthetic and functional improvements to the wilderness map for my forthcoming 0e/LBB retro-clone, Torch & Sword. Here's the map PDF.
The map is © Paul Gorman, and licensed under both the OGL 1a and the Creative Commons Attribution License—take your pick.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi99obeAxwn3k6aqF2KMuAQnAiRgUjST30R1hyphenhyphenCacsseusvTq4OUa3sYlNtiG5raP5R6sKQrAnHvdM5RQLjOQbmmEb2Hw1Gh7TWIpS7lnn0yqtBwH-pBIxSonrHkKTFv_GpL_bHnKTKpGMP/s400/improved_wilderness_map.png)
Tuesday, December 28, 2010
Wilderness map
Seeing as copies of Outdoor Survival are in short supply these days, I spent a big chunk of today drawing a wilderness hex map for my forthcoming retro-clone, Torch & Sword. I'll probably refine it a little for the final rulebook, but feel free to take a look at this one page map PDF:
The map is © Paul Gorman, and licensed under both the OGL 1a and the Creative Commons Attribution License—take your pick.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3v2sTFI9TsMpQKbcdasYDAaPa1wblwgsJ2l04vYEXmjj3S3aa_lVwkWH6QHgoOBvSeg4FiIpXY5bna0edftK1dYwC1U1AIE9Tz03-9Xx3gmmU0GPS6-lFNsuImcxY19L6Dn1XEGbb5dJ-/s400/wilderness_map_screeshot.png)
Thursday, December 23, 2010
Tuesday, December 21, 2010
I'm still alive
I haven't abandoned this blog, despite the recent lack of posts. Work has been insanely busy, so I decided to concentrate my scarce free time working on my Torch & Sword retro-clone project rather than blogging. I'm on vacation now, but aiming to release an alpha version of Torch & Sword by the end of the year. Posts may not be a daily occurrence for a while yet.
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