. . . wherein Paul Gorman plays with ideas for old-school fantasy roleplaying games
Wednesday, December 29, 2010
Improved Wilderness Map
I told myself last night that was going to quit messing with it for a while, but today I couldn't help making significant aesthetic and functional improvements to the wilderness map for my forthcoming 0e/LBB retro-clone, Torch & Sword. Here's the map PDF. The map is © Paul Gorman, and licensed under both the OGL 1a and the Creative Commons Attribution License—take your pick.
Posted by paulg at 5:24 PM 3 comments:
Labels: map, pdf, wilderness
Tuesday, December 28, 2010
Seeing as copies of Outdoor Survival are in short supply these days, I spent a big chunk of today drawing a wilderness hex map for my forthcoming retro-clone, Torch & Sword. I'll probably refine it a little for the final rulebook, but feel free to take a look at this one page map PDF: The map is © Paul Gorman, and licensed under both the OGL 1a and the Creative Commons Attribution License—take your pick.
Posted by paulg at 8:41 PM 1 comment:
Labels: map, odd, wilderness
Thursday, December 23, 2010
These recently discovered caves in Vietnam are inspirational:
Posted by paulg at 9:24 AM 2 comments:
Tuesday, December 21, 2010
I'm still alive
I haven't abandoned this blog, despite the recent lack of posts. Work has been insanely busy, so I decided to concentrate my scarce free time working on my Torch & Sword retro-clone project rather than blogging. I'm on vacation now, but aiming to release an alpha version of Torch & Sword by the end of the year. Posts may not be a daily occurrence for a while yet.
Posted by paulg at 3:33 PM No comments:
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