Wednesday, January 11, 2012

Beejallyla's Creature Splice

Beejallyla's Creature Splice
Magic-User Spell Level 4

Beejallyla's Creature Splice combines any two different types of creatures with total hit dice equal to or less than the caster's hit dice. The referee determines the result of the splice—the monster's intelligence, temperament, abilities, fusion of physical traits, etc.

The new creature has a 3 in 6 chance to survive the combination. Creatures that do not survive have a 1 in 6 chance to rise as undead on the next moonless night.

Tuesday, January 10, 2012

Maps from memory

Check out Mapstalgia, which posts hand-drawn maps of video games drawn from memory.

Sunday, January 8, 2012

Something Lovecraftian to read

While culling my bookshelves (a painful and endless endeavor), I discovered that Monte Cook and John Tynes' d20 Call of Cthulhu book includes quite a good bibliography. I select from among the listed works those I never read, read but forgot, or feel it's high time to read again:

Monday, December 26, 2011

Monday, December 19, 2011

The Door to Saturn

I learned of Clark Ashton Smith relatively recently—around the time I discovered the OSR. I just read The Door to Saturn. What a fun story!

UPDATE: Black Gate magazine posted surveys of Smith's Averoigne, Hyperborea, and Zothique story cycles. The essays are worth a read if you'd like an overview of his work.

And this is just awesome:

...Malygris, who lay dead for years while men believed him living; who, lying thus, still uttered potent spells and dire oracles with decaying lips.*

Tuesday, December 13, 2011

I've been sick

I've been sick, but I'm on the mend now. I have a lot of work to catch up on, so posting will probably be light through the new year.

Thursday, November 24, 2011

Ditlana and dungeon architecture

Thanks to everyone who commented on Wednesday's post! I'm only the most casual of tourists to Tékumel, I'm afraid, and have never read beyond the 1975 EPT book. Rob L's comment from yesterday had me wondering if ditlána was the default origin of dungeons in EPT. Some of the quotations in my previous post undoubtedly focus on the ditlána of the city of Jakálla, but Professor Barker leaves plenty of latitude for a variety of underworld origins:

Scattered over Tékumel are innumerable half-buried, half-forgotten ruins. There are fragments dating back to the prehuman ages, when the Ssú and the Hlýss vied with one another for control; there are tunnels of melted rock and steel constructed during the days of man's first glory; there are jumbled heaps destroyed by the cataclysms which rent Tékumel when the planet was cast into outer dimensional darkness; there are catacombs and subterranean labyrinths dating from more recent empires, cities, temples, pyramids, and fortresses dedicated to the lost and unremembered gods of half a hundred kingdoms. Another factor is the custom of Ditlána, the ceremonial "renewing" of many cities every 500 years: cellars and foundations of an old city are filled in and roofed over, upper floors are razed, and then new and more splendid edifices are built upon this foundation. Such earlier buried habitations are now full of burrows and tunnels built by humans, half-humans, nonhumans, and the many parasites and predators of Tékumel who subsist upon man's leavings.

This reminds me of How to Host a Dungeon.

As I currently see it, there are three major aspects of big-picture dungeon architecture:

  • the physical origin of the space: natural caves, mines, nonhuman excavations, ditlána, etc.
  • the spacial relation of levels in terms of number, depth, and interconnectedness
  • the configuration and type of areas or neighborhoods within a single level (randomly generated interstices, Saturday Night Specials, scenario/faction areas, empty regions, etc.)

Just as in How to Host a Dungeon, each of these will be modified over time, by nature and with use. Natural caves will be expanded and adapted for habitation. Commercial mines will be abandoned, and later repurposed. New connections will be tunneled between levels. Geological evens will reshape sections.